showing 8 games

namepublisher(developer)year arrow_downwarddescription
Batnum Creative Computing (Author)1976BATTLE OF NUMBERS

The game starts with an imaginary pile of objects, coins for
example. You and your opponent (the computer) alternately
remove objects from the pile. You specify in advance the
minimum and maximum number of objects that can be taken on
each turn. You also specify in advance how winning is
defined: 1. To take the last object or 2. To avoid taking
the last object. You may also determine whether you or the
computer go first.
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Bowling Apple1976Source:

https://archive.org/details/bowling.qb64***The Alley is a text based bowling game. All the players have to do is type "roll" to roll the ball. The outcome is completely random. The game detects spares, strikes, and gutter balls.***[media=youtube]rlPjBw7sJTw[/media]
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GoMoko Creative Computing1976BASIC***[media=youtube]6ANyeCQem80[/media]***GO-MOKO is a traditional game of the Orient. It is played by two people on a board of intersecting lines (19 left-to-right lines, 19 t op -to -bottom lines , 361 intersections in all). Players take turns. During his turn, a player may cover one intersection with a marker; (one player uses white markers; the other player uses black markers). The object of the game is to get five adjacent markers in a row, horizontally, vertically or along either diagonal.

Unfortunately, this program does not make the computer a very good player. It does not know when you are about to win or even who has won. But some of its moves may surprise you.
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Hi-Lo Creative Computing1976Hi-Lo is a guessing game. There's a amount of money in the jackpot, which is somewhere between 1 and 100. The player gets 6 guesses in which the number must be guessed or the game ends. After each guess the player learns if his guess was high or low.***[media=youtube]0YziVBYe_Uo[/media] labelimagesubject
Hurkle Creative Computing1976Hurkle? A Hurkle is a happy beast and lives in another galaxy on a planet named Lirht that has three moons. Hurkle are favorite pets of the Gwik, the dominant race of Lirht and... well, to find out more, read "The Hurkle is a Happy Beast" in the book A WAY HOME by Theodore Sturgeon published by Pyramid.

In this program a shy hurkle is hiding on a 10 by 10 grid. Homebase is point 0,0 in the Southwest corner. Your guess as to the gridpoint where the hurkle is hiding should be a pair of whole numbers, separated by a comma. After each try, the computer will tell you the approximate direction to go look for the Hurkle. You get five guesses to find him.
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Matches  The Digital Group (Author)1976Zilog Z80
Intel 8080***In Matches the computer challenges the player in a simple two-player strategy game. There's a pile of matches (the player decides the size) and each turn the player and computer may take one, two or three matches from the pile. The player to take the last match loses.***[media=youtube]vKVK0K3e07E[/media]
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Reverse Creative Computing1976The game of REVERSE requires you to arrange a list of numbers in numerical order from left to right. To move, you tell the computer how many numbers (counting from the left) to reverse.

For example, if the current list is:
2 3 4 5 1 6 7 8 9

and you reverse 4, the result will be:
5 4 3 2 1 6 7 8 9

Now if you reverse 5, you win!
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Word Creative Computing1976Source: http://www.bitsavers.org/pdf/dec/_Books/101_BASIC_Computer_Games_Mar75.pdf***[media=youtube]zk1CqX6FwEw[/media]***WORD is similar to Hangman in that the player must guess a word with clues as to letter position furnished by the computer. However, instead of guessing one letter at a time,
in WORD, you guess an entire word (or group of 5 letters, such as ABCDE) . The computer will tell you if any letters in your word are in the mystery word and if any of them are
in the correct position.

Armed with these clues, you go on guessing until you get the word or, if you can't get it, input a n ?" and the computer will tell you the mystery word.
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